November 14, 2024

Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10)

Graphics Device Engineer, Rendering – Fact Labs Duties

  • Broaden leading edge graphics frameworks, algorithms, and gear to maximise graphics high quality and function
  • Spouse intently with quite a lot of infra and product groups throughout Meta, on digicam, graphics, upcoming {hardware}, media improvements, and extra to create real-time rendering structure
  • Construction gear and pipelines for producing very life like artificial pictures
  • Allow top constancy stories via faraway compute answers on smaller gadgets with restricted battery
  • Construction rendering subsystems for platforms equivalent to Spark AR and Horizon
  • Construct a platform for cloud streamed video games
  • Record and give a boost to graphics options
  • Write top quality, performant, and maintainable code
  • Collaborate with cross-functional engineering groups to ship innovation into AR/VR merchandise

Minimal {Qualifications}

  • Bachelor’s level in Laptop Science, Laptop Engineering, related technical box, or similar sensible enjoy.
  • 6+ years of graphics instrument engineering enjoy or 2+ years of graphics instrument engineering enjoy with PhD
  • 6+ years of enjoy with C/C++ programming
  • 6+ years of object-oriented and component-based design enjoy
  • Downside-solving and communique abilities

Most well-liked {Qualifications}

  • Enjoy turning in AAA Video games, operating on Graphics subsystems or the Recreation Engine AR/VR enjoy
  • Wisdom of ray tracing, rasterization and linear algebra
  • Enjoy with low point efficiency profiling and optimization
  • Enjoy enforcing 3-D graphics options equivalent to lights, results, shaders and different low-level techniques
  • Enjoy with gear equivalent to Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Enjoy with both DirectX/Vulkan/OpenGL/Steel

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