Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10)
Graphics Device Engineer, Rendering – Fact Labs Duties
- Broaden leading edge graphics frameworks, algorithms, and gear to maximise graphics high quality and function
- Spouse intently with quite a lot of infra and product groups throughout Meta, on digicam, graphics, upcoming {hardware}, media improvements, and extra to create real-time rendering structure
- Construction gear and pipelines for producing very life like artificial pictures
- Allow top constancy stories via faraway compute answers on smaller gadgets with restricted battery
- Construction rendering subsystems for platforms equivalent to Spark AR and Horizon
- Construct a platform for cloud streamed video games
- Record and give a boost to graphics options
- Write top quality, performant, and maintainable code
- Collaborate with cross-functional engineering groups to ship innovation into AR/VR merchandise
Minimal {Qualifications}
- Bachelor’s level in Laptop Science, Laptop Engineering, related technical box, or similar sensible enjoy.
- 6+ years of graphics instrument engineering enjoy or 2+ years of graphics instrument engineering enjoy with PhD
- 6+ years of enjoy with C/C++ programming
- 6+ years of object-oriented and component-based design enjoy
- Downside-solving and communique abilities
Most well-liked {Qualifications}
- Enjoy turning in AAA Video games, operating on Graphics subsystems or the Recreation Engine AR/VR enjoy
- Wisdom of ray tracing, rasterization and linear algebra
- Enjoy with low point efficiency profiling and optimization
- Enjoy enforcing 3-D graphics options equivalent to lights, results, shaders and different low-level techniques
- Enjoy with gear equivalent to Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Enjoy with both DirectX/Vulkan/OpenGL/Steel